The long-anticipated (at least by me) Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming has been published! I wrote a couple of entries (on biomechanics and gestural interfaces), and I am delighted to be included with friends and colleagues in what is sure to become an essential reference in the field. As the PR copy for the two-volume set attests, “Video games are far more significant to society than they may seem. They were the first form of interactive audiovisual multimedia, introduced consumers to computer technology, and were one of the main selling points for early home computers, launching the digital age for the general public.” Also: video games are fun. A special thanks to editor Mark J. P. Wolf for undertaking such a massive endeavor, and to John Underkoffler at Oblong for image permission.
- Share information, save the world? Some thoughts on The Shockwave Rider
- Cyberpunk is dead; long live cyberpunk
- Brian Sutton-Smith, Scholar of What’s Fun, Dies at 90 – NYTimes.com
- “The beginning of a revolution in thought:” Remembering Ralph Baer, father of the videogame
- Play is a subversive act: UCLA Game Lab featured in Mediascape