Monthly Archives: October 2013

Up in the clouds and down in the streets of GTA V

I’ve been endlessly driving through the streets of Los Santos née Los Angeles, trying to complete the main storyline of Grand Theft Auto V, the latest title in the “let’s print money” franchise by Rockstar Games (to the tune of a billion Washingtons in just three days after release). Players, too, can make it rain (virtually) at the Vanilla Unicorn, a strip club one eventually acquires. But in my experience of game play thus far (both stand-alone and online), the most vexing return on my investment has not been financial but existential.

GTA-V-Box-Art

Whether toggling among one of three playable personas in the stand-alone version—or waiting for glitches to resolve in the online game—players will spend a disconcerting amount of time disembodied, floating in the clouds above Los Santos (a visually stunning vantage point giving credence to the cliché that Los Angeles is most beautiful at a far remove). Eventually, the player falls back to Earth and into the waiting arms of a camera position behind one of three playable characters. Once re-embodied, beauty surrenders to the franchise’s beloved, street-level brutalities and a sandbox of crimes just begging to be committed. But glitches in the first two weeks of online play—and the fragmented nature of trying to control three different characters—makes playing-at-being in the world of Los Santos a spasmodic existence.

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